{"id":55359,"date":"2022-08-24T22:08:04","date_gmt":"2022-08-24T22:08:04","guid":{"rendered":"https:\/\/harchi90.com\/smash-bros-creator-starts-youtube-channel-to-try-to-make-games-around-the-world-a-little-more-fun\/"},"modified":"2022-08-24T22:08:04","modified_gmt":"2022-08-24T22:08:04","slug":"smash-bros-creator-starts-youtube-channel-to-try-to-make-games-around-the-world-a-little-more-fun","status":"publish","type":"post","link":"https:\/\/harchi90.com\/smash-bros-creator-starts-youtube-channel-to-try-to-make-games-around-the-world-a-little-more-fun\/","title":{"rendered":"Smash Bros. creator starts YouTube channel to try to make games around the world a little more fun"},"content":{"rendered":"
\n

Missing your regular dose of Masahiro Sakurai since the final character reveal for Super Smash Bros. Ultimate<\/em> last October? Not to worry, the director behind the Super Smash Bros. series and the creator of Kirby has launched a new YouTube channel dedicated to sharing his knowledge of game design amassed over three decades in the industry. <\/p>\n

\u201cDon’t expect me to stream games or anything like that,\u201d Sakurai said in the inaugural video for the channel. \u201cI’ll instead be talking about topics like game development and what makes games fun.\u201d <\/p>\n

Sakurai has uploaded two other videos to the channel at the moment, a retrospective on the designer’s career from 1992 to 2021, and another video focused on the use of \u201chit stop\u201d in Super Smash Bros. Ultimate<\/em> to give impact to significant game moments and how this effect can be (and has been) applied to other games, including shoot-’em-ups like Defender<\/em> and Fantasy Zone<\/em>.<\/p>\n

\n