{"id":57158,"date":"2022-08-26T15:10:17","date_gmt":"2022-08-26T15:10:17","guid":{"rendered":"https:\/\/harchi90.com\/wo-long-how-team-ninjas-new-soulslike-differs-from-nioh\/"},"modified":"2022-08-26T15:10:17","modified_gmt":"2022-08-26T15:10:17","slug":"wo-long-how-team-ninjas-new-soulslike-differs-from-nioh","status":"publish","type":"post","link":"https:\/\/harchi90.com\/wo-long-how-team-ninjas-new-soulslike-differs-from-nioh\/","title":{"rendered":"Wo Long: How Team Ninja’s New Soulslike Differs from Nioh"},"content":{"rendered":"
While the new trailer for Team Ninja’s highly anticipated Wo Long: Fallen Dynasty contains actual gameplay for the first time, there’s still a lot we don’t know about Team Ninja’s new Soulsborne title. Most notably, after making two installations of the Nioh series, the team decided to go in a somewhat new direction – and we wanted to know how it differs.<\/p>\n
IGN sat down with producer Fumihiko Yasuda and development producer Masaaki Yamagiwa to find out how Wo Long is different from the developer’s popular past series. The most obvious thing that sets Wo Long apart from Team Ninja’s previous efforts is its setting, and it seems that this new location will differentiate Wo Long from Nioh in multiple ways.<\/p>\n
\u201cBeing set in China, we were able to create locations of much greater scale than in Nioh, which was set in Japan,\u201d Yasuda says. \u201cEven something like a castle is much bigger than before, and exploration has become more vertical because the player character in Wo Long can jump,\u201d he adds.<\/p>\n