{"id":59153,"date":"2022-08-28T22:42:13","date_gmt":"2022-08-28T22:42:13","guid":{"rendered":"https:\/\/harchi90.com\/moonbreaker-mixes-exciting-hearthstone-strategy-with-chilled-warhammer-painting\/"},"modified":"2022-08-28T22:42:13","modified_gmt":"2022-08-28T22:42:13","slug":"moonbreaker-mixes-exciting-hearthstone-strategy-with-chilled-warhammer-painting","status":"publish","type":"post","link":"https:\/\/harchi90.com\/moonbreaker-mixes-exciting-hearthstone-strategy-with-chilled-warhammer-painting\/","title":{"rendered":"Moonbreaker Mixes Exciting Hearthstone Strategy With Chilled Warhammer Painting"},"content":{"rendered":"
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The worlds of tablettop games and video games have often overlapped. Here at Gamescom 2022 there are three different Warhammer games, and over the years we’ve seen the likes of D&D, Pathfinder and more adapted into a variety of video game forms. But Moonbreaker, from Subnautica developer Unknown Worlds Entertainment, is unlike any tabletop-inspired video game I’ve ever seen. Rather than making the lore a reality, Moonbreaker quite literally is a competitive tabletop miniatures game played with figures you paint yourself. It’s a celebration of the paint-and-play hobby, and I think it has the potential to be brilliant. <\/p>\n

Unlike the games I’ve already mentioned, Moonbreaker is not based on an existing tabletop game. Everything has been created from scratch by Unknown Worlds – but it does have everything you’d expect of a miniatures game; a robust rule set for turn-based combat, simple tactical choices that build into deep strategies, and a collection of very cool miniatures split into colorful different factions. Its sci-fi universe even has lore created by beloved author Brandon Sanderson, which is delivered via audiobooks. Effectively, it’s the entire Games Workshop hobby on your PC, just without the Space Marines.<\/p>\n

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At Gamescom 2022 I was able to play Moonbreaker for an hour, which was enough to get through its quick tutorial and one match of its fast-paced versus mode. I love what I saw, but I’m also surprised by the fact that, rather than playing akin to real-life miniatures games such as Warhammer or Infinity, Moonbreaker is actually closer in design to card games like Hearthstone.<\/p>\n

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It begins with your captain. For me, that was Astra, a child genius mounted atop a huge frog. She’s the most important mini on the board, because if she dies it’s game over. My opponent (in this instance an AI) also has a captain, Zax Jak’ar, who is essentially a recently-deceased Han Solo living a second life via a hologram. To win I must kill him, whatever the cost. <\/p>\n