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They’ve been around for over 10 years at this point, but Hit Box controllers have flared up as one of the fighting game community’s hottest topics in recent times. As is usually the case, as popularity increases, so does scrutiny, and now that we’re seeing more and more pro players sing the praises of and use these stick-less controllers at competitive events, cries for banning them have begun ringing out louder than ever.\n <\/p>\n
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Catalyst and I are tossing our two cents into the discussion with the latest episode of Talk and Block as we consider the reasons why some are calling for these new age controllers to be kept out of the tournament space, offer our personal thoughts on them as long time fighting game players, and more.<\/p>\n
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Hit Box controllers were a garage passion project created by a pair of Southern California brothers (you can read the full story right here) around 2010. They follow the same basic blueprint of an arcade stick, save for the stick itself which is replaced by buttons mapped to directional inputs.<\/p>\n
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There really is no denying that Hit Boxes do offer an advantage in speed, as the time it takes to press buttons is naturally shorter than the time it takes for a stick to travel from gate to gate. This advantage was recently highlighted to the public in this quick clip from Hit Box Dustin, one of the two brothers, himself:<\/p>\n
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