{"id":65779,"date":"2022-09-04T14:59:02","date_gmt":"2022-09-04T14:59:02","guid":{"rendered":"https:\/\/harchi90.com\/retros-mysterious-zelda-spin-off-project-x-apparently-had-a-playable-prototype\/"},"modified":"2022-09-04T14:59:02","modified_gmt":"2022-09-04T14:59:02","slug":"retros-mysterious-zelda-spin-off-project-x-apparently-had-a-playable-prototype","status":"publish","type":"post","link":"https:\/\/harchi90.com\/retros-mysterious-zelda-spin-off-project-x-apparently-had-a-playable-prototype\/","title":{"rendered":"Retro’s Mysterious Zelda Spin-Off ‘Project X’ Apparently Had A Playable Prototype"},"content":{"rendered":"
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Image: Nintendo<\/em><\/figcaption><\/figure>\n

New details have emerged online today about Retro Studios’ mysterious Legend of Zelda title ‘Project X<\/strong>‘. Although this spin-off never saw the light of day, it seems there was actually a working prototype.<\/p>\n

In the same ‘DidYouKnowGaming?’ YouTube video, the gameplay within this title was discussed. According to ex-Retro Studios developer and programmer Paul Totour, it was an “experiment gone wrong that happened to be set in the Zelda universe”.<\/p>\n

While a prototype was up and running, it was described as a simplified version of ‘Whack-A-Mole’ and was believed to be seriously undercooked. Players would control Sheik, fixed in one place, and would hit different types of wolves with the Wii Remote.<\/p>\n

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“There were four or five wolves, maybe six, and they would just be in their idle state waiting to pounce at you, then they’d jump one-by-one and you’d go ‘Whack’. So that’s literally all it was, just detecting when the player swung the Wii Remote. If so, the wolf dies, and if you don’t do it correctly, you take damage.” – Paul Totour, ex Retro giant<\/p>\n<\/blockquote>\n