{"id":78201,"date":"2022-09-26T02:54:42","date_gmt":"2022-09-26T02:54:42","guid":{"rendered":"https:\/\/harchi90.com\/the-one-steam-deck-feature-that-valve-still-needs-to-get-right\/"},"modified":"2022-09-26T02:54:42","modified_gmt":"2022-09-26T02:54:42","slug":"the-one-steam-deck-feature-that-valve-still-needs-to-get-right","status":"publish","type":"post","link":"https:\/\/harchi90.com\/the-one-steam-deck-feature-that-valve-still-needs-to-get-right\/","title":{"rendered":"The one Steam Deck feature that Valve still needs to get right"},"content":{"rendered":"
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It’s been a pretty wild year for the Steam Deck. From the moment it first went on pre-order it was obvious it would be a success. Even now, despite recent accelerations in production, Valve still hasn’t fulfilled all the pre-orders for its handheld PC.<\/p>\n
Despite being on the large side, the hardware is fantastic. I’ve been truly amazed by how much performance you can get from what is basically a handheld games console. Playing Marvel’s Spider-Man on the go at similar graphics and performance to its initial PS4 launch, but, well, anywhere, never gets old.<\/p>\n
A big part of the experience is the software, though. Valve has managed to turn SteamOS into something easy to use on this type of device. Those who care know that it’s Linux underneath, but those who don’t need never know. And SteamOS has come a long way even in the short life of the Steam Deck to date. But there’s still one key feature it just doesn’t hit the mark on; offline mode. Something that’s pretty essential for a portable games console.<\/p>\n
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