{"id":80772,"date":"2022-09-28T15:16:04","date_gmt":"2022-09-28T15:16:04","guid":{"rendered":"https:\/\/harchi90.com\/wild-hearts-interview-magical-building-open-worlds-and-why-its-out-so-soon\/"},"modified":"2022-09-28T15:16:04","modified_gmt":"2022-09-28T15:16:04","slug":"wild-hearts-interview-magical-building-open-worlds-and-why-its-out-so-soon","status":"publish","type":"post","link":"https:\/\/harchi90.com\/wild-hearts-interview-magical-building-open-worlds-and-why-its-out-so-soon\/","title":{"rendered":"Wild Hearts Interview: Magical Building, Open Worlds, and Why It’s Out So Soon"},"content":{"rendered":"
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Wild Hearts is EA and Koei Tecmo’s answer to Monster Hunter, a familiar mixture of fantasy combat and gigantic boss beasts \u2013 with some less familiar magical building and trap-setting thrown in.<\/p>\n

Out as soon as February 17, it’s been a bit of a surprise for fans of both Omega Force and Monster Hunter-like games, and there’s a lot still to learn, even after we got a look at the first trailer. Thankfully, we got an exclusive interview with two of Koei Tecmo’s directors, Kotaro Hirata and Takuto Edagawa.<\/p>\n

We asked why the Dynasty Warriors developer is making a new monster hunting game (again), whether it’s an open world, if that building system is meant <\/em>to resemble Fortnite, and much more.<\/p>\n