{"id":80836,"date":"2022-09-28T16:43:59","date_gmt":"2022-09-28T16:43:59","guid":{"rendered":"https:\/\/harchi90.com\/ubisofts-big-pirate-game-stuck-in-dev-hell-gets-delayed-again\/"},"modified":"2022-09-28T16:43:59","modified_gmt":"2022-09-28T16:43:59","slug":"ubisofts-big-pirate-game-stuck-in-dev-hell-gets-delayed-again","status":"publish","type":"post","link":"https:\/\/harchi90.com\/ubisofts-big-pirate-game-stuck-in-dev-hell-gets-delayed-again\/","title":{"rendered":"Ubisoft’s Big Pirate Game Stuck In Dev Hell Gets Delayed Again"},"content":{"rendered":"
\n
\n
<\/p>\n
\n
\"Skull<\/div>\n<\/div>\n

<\/span><\/p>\n

Image: Ubisoft<\/figcaption><\/p>\n<\/div>\n

<\/figure>\n

Ubisoft faces another massive delay. Earlier this year it was Avatar: Frontiers of Pandora<\/em><\/span>. Now it’s Skull and Bones<\/em>the Assassin’s Creed <\/em>publisher’s only major fall blockbuster. Previously set to come out in November, two sources familiar with the game’s development now tell Kotaku<\/em> it’s been delayed again<\/span>. Ubisoft confirmed as much shortly after publication, announcing a new release date of March 9, 2023. <\/p>\n

The reason for the latest delay isn’t entirely clear, but it comes less than a month after the game was shown at Ubisoft Forward, the company’s big 2022 gaming showcase<\/span>. Kotaku<\/em> understand that Skull and Bones<\/em>‘ latest technical test ended on September 19. According to one source who was involved, the gameplay was more refined than in previous tests, but overall player progression still seemed shallow. That’s also been a concern shared by multiple sources involved in the game’s development.<\/p>\n

Here’s what Ubisoft wrote in its official announcement<\/span> on Wednesday: <\/p>\n

\n

Ahoy there, privateers. Our team is hard at work polishing and balancing the experience ahead of the worldwide launch. As a result, we’ve made the tough decision to move our release date to March 9, 2023. We’re very eager for you all to get your hands on Skull and Bones and dive in headfirst to the dangerous and exciting world of building your own pirate empire. To give you the best possible experience we’ve decided to take a little more time to make sure we can deliver exactly that.<\/p>\n

For the most eager of you, we are also very happy to announce that we will hold an open beta of the game in the near future. We’ll share more news on how you can sign up to register soon, so keep your spyglasses trained on our social media for more news and announcements.<\/p>\n<\/blockquote>\n

Read More:<\/strong> The Best And Worst Parts Of Every Assassin’s Creed<\/em> game<\/span><\/p>\n

Originally announced in 2017 as a session-based multiplayer ship battler<\/span>, Skull and Bones<\/em> disappeared after 2018 and was subsequently delayed several times as the game was rebooted and retooled to focus more on crafting and survival sim elements in the vein of games like rust<\/em>. When Skull and Bones<\/em> was officially re-revealed earlier this year<\/span>footage focused on players completing missions to rank up their reputation, unlock new crafting blueprints, and then collect the materials required to build the stuff.<\/p>\n

\n
\n

G\/O Media may get a commission<\/p>\n

\n
\n
\n
<\/div>\n<\/div>\n
\n

15% Off<\/p>\n

Razer Viper V2 HyperSpeed \u200b\u200bWireless Gaming Mouse<\/p>\n<\/div>\n<\/div>\n

\n

pro gaming<\/strong>
ses a focus pro 30k optical sensor for unreal accuracy, is only 59g which puts little-to-no pressure on your wrists and allows for faster response times and longer sessions, has switches that last for 90 million clicks, has an absurdly fast wireless connection , and a battery life of up to 80 hours.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n

Missing was any land combat or a clear sense of what the game’s story would be. The graphics also weren’t as impressive as some expected, especially for Ubisoft’s first $70 release<\/span> and a game that’s ditching PS4 and Xbox One. According to one former developer, part of the issue is the need to keep the game’s ocean constantly loaded, leaving fewer resources for higher-fidelity cutscenes and other visual flourishes.<\/p>\n