{"id":81844,"date":"2022-09-29T15:19:23","date_gmt":"2022-09-29T15:19:23","guid":{"rendered":"https:\/\/harchi90.com\/dead-space-will-be-one-shot-from-beginning-to-end\/"},"modified":"2022-09-29T15:19:23","modified_gmt":"2022-09-29T15:19:23","slug":"dead-space-will-be-one-shot-from-beginning-to-end","status":"publish","type":"post","link":"https:\/\/harchi90.com\/dead-space-will-be-one-shot-from-beginning-to-end\/","title":{"rendered":"Dead Space will be one shot from beginning to end"},"content":{"rendered":"
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EA Motive’s Dead Space remake will “one sequential shot” from beginning to end, according to a new EA blogpost.\n<\/p>\n

“From the moment you start the game to the moment you end the game, there are no camera cuts or load screens\u2014unless you die,” says senior producer Philippe Ducharme.\n<\/p>\n

“The Ishimura is now fully interconnected, so you can walk from Point A to Point Z, visit the entire ship, and revisit locations you’ve already completed to pick up things you might have missed\u2014that’s all new. It’s now a completely unbroken experience.”\n<\/p>\n

Another major release famous for the one shot is the God of War (2018) soft reboot. God of War Ragnarok is also expected to do the same.\n<\/p>\n

Ducharme also emphasized the need to “honour the legacy” of the original game, and therefore retaining the core foundations while also enhancing the experience.\n<\/p>\n

In practice this means that the remake’s story will take inspiration from the wider lore of Dead Space 2 and 3, as well as the comic books.\n<\/p>\n

There will of course be substantial technical improvements from the original, including developing the game in EA’s property Frostbite engine, which is now used across a range of EA titles.\n<\/p>\n

“[E]very asset\u2014every animation, every texture, every effect or piece of enemy behavior\u2014has been rebuilt in the new engine,” says creative director Roman Campos-Oriola.\n<\/p>\n

The additional computational power of the new consoles also means the team are able to enhance the game’s lighting, shadows and volumetric fog, components that are vital to a horror game.\n<\/p>\n

And signature to Dead Space, the dismemberment system has also been enhanced so players can see every gory detail.\n<\/p>\n

Dead Space is set for release on 27th January on PS5, Xbox Series X\/S and PC.\n<\/p>\n<\/p><\/div>\n