{"id":82061,"date":"2022-09-29T19:56:04","date_gmt":"2022-09-29T19:56:04","guid":{"rendered":"https:\/\/harchi90.com\/unrelenting-intensity-meets-mainstream-vr-on-quest-2\/"},"modified":"2022-09-29T19:56:04","modified_gmt":"2022-09-29T19:56:04","slug":"unrelenting-intensity-meets-mainstream-vr-on-quest-2","status":"publish","type":"post","link":"https:\/\/harchi90.com\/unrelenting-intensity-meets-mainstream-vr-on-quest-2\/","title":{"rendered":"Unrelenting Intensity Meets Mainstream VR On Quest 2"},"content":{"rendered":"
Boneworks introduced a novel approach towards interactions in VR, giving all items a real sense of weight and openly inviting the player to roleplay along with the game. The game advised players that \u201cif you physically imagine you are holding the heavy object, you will have an easier time moving it.\u201d<\/p>\n
That’s the core philosophy driving Stress Level Zero’s Marrow1 Interaction Engine, developed for Boneworks and now used in Bonelab. Everything you loved (and perhaps hated) about Boneworks’ interactions have transferred across into Bonelab. This means you’ll have to act out in pantomime when lifting objects for the best results, but it also means there’s the same level of playfulness, unpredictability and experimentation too.<\/p>\n
However, Stress Level Zero takes a slightly different approach to the game’s overall structure this time around. Opening the game for the first time, you’ll begin the main campaign. After about 15 minutes, you’re introduced to a new hub area called The Lab. It’s here that you’ll start to realize the full scope of Stress Level Zero’s vision \u2013 the campaign is just one facet of what’s on offer.<\/p>\n
The Lab features a range of minigames, game modes and activities to explore. There’s sandbox environments, wave shooters, time trials and parkour courses, just to name a few. After playing around in The Lab for a bit, you’ll be able to move on with the campaign, but you can return at any point during or after \u2013 it becomes a permanent option in the main menu, always accessible. More modes and levels are added as you progress through the campaign and leaderboards allow you to compete globally or among your friends.<\/p>\n
After detouring through The Lab, the longest and meatiest section of the Bonelab campaign begins. Much like Boneworks, Bonelab’s campaign is a mix of puzzle platformer and shooter gameplay that encourages you to find creative and unique solutions using the varied tools provided. There’s a mix of enemies \u2013 including faceless digital zombies and headcrab-inspired robots \u2013 but they rarely pose a real challenge.<\/p>\n