{"id":85602,"date":"2022-10-03T12:31:02","date_gmt":"2022-10-03T12:31:02","guid":{"rendered":"https:\/\/harchi90.com\/random-nintendo-censored-famous-marvel-location-in-snes-spider-man-game\/"},"modified":"2022-10-03T12:31:02","modified_gmt":"2022-10-03T12:31:02","slug":"random-nintendo-censored-famous-marvel-location-in-snes-spider-man-game","status":"publish","type":"post","link":"https:\/\/harchi90.com\/random-nintendo-censored-famous-marvel-location-in-snes-spider-man-game\/","title":{"rendered":"Random: Nintendo Censored Famous Marvel Location In SNES Spider-Man Game"},"content":{"rendered":"
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Image: Acclaim\/ LJN \/ Marvel<\/em><\/figcaption><\/figure>\n

Retired game developer Kevin Edwards has recently been taking to twitter<\/a> to share his experience of the industry in the 1990s. While these posts certainly provide a deep dive into the intricacies of building a video game, so too do they demonstrate the trials involved when the development team is placed under high pressure and restrictive deadlines.<\/p>\n

One such post has been unpacked by the good folks over at Time Extension, in which Edwards shares a less than forgiving fax concerning the 1992 SNES title, Spider-Man and the X-Men in Arcade’s Revenge. Sent from Arcade’s Revenge publisher, Acclaim (via its LJN label), the note details what changes needed to be made to the superhero platformer.<\/p>\n