{"id":86369,"date":"2022-10-04T05:51:05","date_gmt":"2022-10-04T05:51:05","guid":{"rendered":"https:\/\/harchi90.com\/flintlock-the-siege-of-dawn-is-an-exciting-action-rpg-mix-of-elden-ring-and-god-of-war\/"},"modified":"2022-10-04T05:51:05","modified_gmt":"2022-10-04T05:51:05","slug":"flintlock-the-siege-of-dawn-is-an-exciting-action-rpg-mix-of-elden-ring-and-god-of-war","status":"publish","type":"post","link":"https:\/\/harchi90.com\/flintlock-the-siege-of-dawn-is-an-exciting-action-rpg-mix-of-elden-ring-and-god-of-war\/","title":{"rendered":"Flintlock: The Siege Of Dawn is an exciting action-RPG mix of Elden Ring and God Of War"},"content":{"rendered":"
When action RPG Flintlock: The Siege Of Dawn was revealed in March, its cinematic trailer struggled to conjure up anything more than a slight tinge of excitement. Then a gameplay reveal arrived later at Summer Geoff Fest and it immediately slid into the “Cor, this game looks a bit good doesn’t it?” category of my brain. Finally, another game malevolent A44, the studio behind minimalistic Ashen which Brendy quite enjoyed.<\/p>\n
Color me excited when I had the chance to see a half-hour presentation of the game in action at this year’s Gamescom, and chat to A44’s CEO Derek Holding at the same time. It was even better than I’d expected, honestly, and I’ve come away with the belief that it may just be one of the best Soulslikes to arrive in quite some time.<\/p>\n
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There’s no denying Flintlock: The Siege Of Dawn’s Soulslike credentials. it is very<\/em> much a Soulslike, and has all the hallmarks of one: you build a currency (Reputation) as you defeat monsters, lose it all if you die, and restore it if you nab the pot from where you died; there are intense one-vs-one duels; and as for the story? The door to the afterlife has opened and the Old Gods’ army of the undead has risen, so you’ve got to put a stop to all that by murdering all the undead gods to make them even deader.<\/p>\n Except that Flintlock doesn’t seem to fall into the trap that many of its soulslike compatriots do, which is drill so far down into combat that it leaves an otherwise shallow pool of water for the world’s story, inhabitants, and character (Thymesia isn’t t awful by any means but is a good example of this). Flintlock looks to combine the grandiosity of say, God Of War, with the sensibilities of a Souls game to produce an action RPG that’s closer to your triple-A fare. I mean, Holding said himself that a good way to conceptualise the game would be to look at it as “somewhere in the middle” of God Of War and Elden Ring.<\/p>\n