{"id":92940,"date":"2022-10-10T17:27:20","date_gmt":"2022-10-10T17:27:20","guid":{"rendered":"https:\/\/harchi90.com\/street-fighter-6s-new-combo-breaking-move-has-fans-howling\/"},"modified":"2022-10-10T17:27:20","modified_gmt":"2022-10-10T17:27:20","slug":"street-fighter-6s-new-combo-breaking-move-has-fans-howling","status":"publish","type":"post","link":"https:\/\/harchi90.com\/street-fighter-6s-new-combo-breaking-move-has-fans-howling\/","title":{"rendered":"Street Fighter 6’s New Combo-Breaking Move Has Fans Howling"},"content":{"rendered":"
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Street Fighter 6<\/em>‘s closed beta test has finally wrapped. Now that we’ve had our first taste of the game, folks are sharing their opinions and videos on the various in-game mechanics. While much of Capcom’s upcoming fighter feels like the recent Street Fighter <\/em>entries, Street Fighter 6<\/em> introduces a new tool called Drive Impact that has some players losing their minds over how overpowered it is.<\/p>\n

The closed beta ran from October 7 through 10, letting people check out Street Fighter 6<\/em>‘s copious game modes, the character creator, the training mechanic to online matches, and even some in-game shops to buy clothing for your avatar. Of course, the main attraction, aside from the cursed fighters players sported around the hub world<\/span>, was the fighting. There was plenty to be had, with several crowded servers full of folks laying the beatdown on each other with series mainstays like Ken and Ryu as well as newcomers such as Jamie and Kimberly. It was solid fun, albeit frustrating, learning Street Fighter 6<\/em>‘s new systems. But that Drive Impact mode isn’t going over too well with the community.<\/p>\n