{"id":96027,"date":"2022-10-13T16:26:58","date_gmt":"2022-10-13T16:26:58","guid":{"rendered":"https:\/\/harchi90.com\/elden-ring-pvp-damage-scaling-update-references-new-maps-and-ray-tracing\/"},"modified":"2022-10-13T16:26:58","modified_gmt":"2022-10-13T16:26:58","slug":"elden-ring-pvp-damage-scaling-update-references-new-maps-and-ray-tracing","status":"publish","type":"post","link":"https:\/\/harchi90.com\/elden-ring-pvp-damage-scaling-update-references-new-maps-and-ray-tracing\/","title":{"rendered":"Elden Ring PvP Damage Scaling Update References New Maps and Ray Tracing"},"content":{"rendered":"
A new update for Elden Ring has finally separated damage scaling for PvE and PvP. But, in a more interesting tease, the data within the patch appears to hint towards new locations and ray tracing technology. <\/p>\n
As revealed in the v1.07 patch notes for Elden Ring, damage scaling for PvE and PvP has been separated, which will allow for different weapons and skills to be balanced for each mode individually. \u201cIn the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading\/PvP mode,\u201d publisher Bandai Namco said in a blog post. \u201cBalance adjustments made within this feature will not impact single-player and cooperative play.\u201d <\/p>\n