\nSource Byte’s Nikodem Swider shares thoughts on his experience working on an unshipped Stadia port.<\/p>\n<\/figcaption><\/figure>\n
Olde Sk\u00fc\u00fcl Games CEO Rebecca Heineman told Ars her team was still working on a planned Stadia port of casual color-matching game Luxor Evolved<\/i> the morning of Google’s shutdown announcement. Heineman said she was preparing for a marketing meeting with her Google rep, scheduled for the next day, when an employee saw the news on Google’s official blog.<\/p>\n
Heineman said she immediately reached out to her contact at Google to find out what was going on. \u201cA couple of hours later, I got a response saying, ‘WTF?\u2026 Well, now I know what the all-hands meeting is going to be about,’\u201d Heineman recalled. \u201cThat was a Stadia employee!\u2026 So even they didn’t know.\u201d<\/p>\n
\n\u201cPeople talked about it shutting down since day one… I just hoped it wouldn’t happen before we could put the game out!\u201d<\/p>\n
Necrosoft Games’ Brandon Sheffield<\/span><\/p>\n<\/blockquote>\nNecrosoft Games Director Brandon Sheffield said he had been discussing Stadia Software Development Kit updates and marketing plans just days before Stadia’s shutdown killed the studio’s planned port of Hyper Gunsport<\/i>. That said, Sheffield added that he always knew this outcome was a distinct possibility.<\/p>\n
\u201cI mean, people talked about it shutting down since day one,\u201d Sheffield told Ars. \u201cI knew it was a risk because Google is a big company, and if they’re not seeing big numbers, either of dollars or users or some other mystery number, they have a reputation for shutting stuff down. I just hoped it wouldn’t happen before we could put the game out!\u201d<\/p>\n<\/p><\/div>\n