{"id":98745,"date":"2022-10-16T12:33:15","date_gmt":"2022-10-16T12:33:15","guid":{"rendered":"https:\/\/harchi90.com\/street-fighter-6s-innovative-accessibility-settings-are-a-huge-leap-forward-for-visually-impaired-players-and-the-genre\/"},"modified":"2022-10-16T12:33:15","modified_gmt":"2022-10-16T12:33:15","slug":"street-fighter-6s-innovative-accessibility-settings-are-a-huge-leap-forward-for-visually-impaired-players-and-the-genre","status":"publish","type":"post","link":"https:\/\/harchi90.com\/street-fighter-6s-innovative-accessibility-settings-are-a-huge-leap-forward-for-visually-impaired-players-and-the-genre\/","title":{"rendered":"Street Fighter 6’s innovative accessibility settings are a huge leap forward for visually impaired players and the genre"},"content":{"rendered":"
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Fighting games are a universal language that built so many bridges across the world, and Capcom is trying to do more to make sure everyone can enjoy the heat of battle.\n <\/p>\n
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One of Street Fighter 6’s most innovative features comes not from its core mechanics, but rather it’s accessibility settings meant to help visually impaired players.<\/p>\n
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Tucked in SF6’s options menu is an audio settings tab that goes far deeper than any other fighting game we can think of.<\/p>\n
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Through the use of Detailed Sound Effects Volume Settings and In-Battle Accessibility Settings, players can completely customize how loud and quiet the sounds of everything from hits, to footsteps and even clothing movement.<\/p>\n
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\nLooks like sound accessibility will be off the charts#StreetFighter6<\/a> pic.twitter.com\/j4zDFm8SF3<\/a><\/p>\n
\u2014 Video Game REM | BLM | \ud83e\udc62 \ud83e\udc63 \ud83e\udc6e P (@_REMless) October 5, 2022<\/a><\/p><\/blockquote>\n
\n <\/p>\nThis can be taken a step further by adding new sound effects to the gameplay to give information as to how far away the characters are from each other, meter level, what strength of attack was used and even if a move crosses up.<\/p>\n
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\n <\/p>\n\nHere is the feature in action with background sounds and music removed so the accessibility sounds can be heard better. pic.twitter.com\/R8nngYe2uZ<\/a><\/p>\n
\u2014 boo-rominah \ud83d\udc7b (@kurominah) October 7, 2022<\/a><\/p><\/blockquote>\n
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\n <\/p>\nAll of these options allow for the gameplay to be entirely experienced through audio cues if needed.<\/p>\n
\n <\/p>\nWe don’t remember ever seeing another fighting game come anywhere close to the accessibility level and customization offered in SF6, and attempting to search for other examples offered \u2014 but correct us in the comments if we’re wrong here.<\/p>\n
\n <\/p>\n\nBeen playing more with the #sf6<\/a> beta. I am impressed by the additional audio options in this new @streetfighter<\/a> version. Glad I was allowed to test them. Later this week I will write down my experiences and suggestions to improve things even more! Well done so far Capcom!<\/p>\n
\u2014 BlindWarriorSven (@SvenvandeWege) October 9, 2022<\/a><\/p><\/blockquote>\n
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