{"id":98944,"date":"2022-10-16T18:48:09","date_gmt":"2022-10-16T18:48:09","guid":{"rendered":"https:\/\/harchi90.com\/i-played-a-video-game-about-a-dungeon-in-purgatory-filled-with-nihilistic-adventurers-and-then-i-wrote-this-article\/"},"modified":"2022-10-16T18:48:09","modified_gmt":"2022-10-16T18:48:09","slug":"i-played-a-video-game-about-a-dungeon-in-purgatory-filled-with-nihilistic-adventurers-and-then-i-wrote-this-article","status":"publish","type":"post","link":"https:\/\/harchi90.com\/i-played-a-video-game-about-a-dungeon-in-purgatory-filled-with-nihilistic-adventurers-and-then-i-wrote-this-article\/","title":{"rendered":"I Played a Video Game About a Dungeon in Purgatory Filled With Nihilistic Adventurers and Then I Wrote This Article"},"content":{"rendered":"
For the last nine years or so, Damien Crawford has been making games they don’t think people would want to play.<\/p>\n
Crawford is the sole developer and head of Cannibal Interactive. They’ve made over 20 games through the label, most of which have been released primarily on itch.io. They came to game development after several years of struggling to fit into other jobs such as fast food and mundane government work. A relationship falling through and a need to cut loose from parental support eventually pushed them to try something new.<\/p>\n
\u201cI thought if I failed the safe path, then what do I want to do? And so I started making games.\u201d<\/p>\n
Their first project, Legend of Moros, took two and a half years, and did not do well \u2013 not even $100 in release day sales. So, on another contrarian whim, Crawford spent a month making a game they thought no one would want to play; an \u201catrocious\u201d (their words) RPG where 99 characters band together in a single fight, all piled in on one side against the enemy. In addition to the absurd gameplay, Mighty 99 had a \u201chorrible memory leak issue\u201d that made it impossible to get through three full turns.<\/p>\n